"In order to fill every main course with a wonder, we polled the entire team for ideas," says Mouri. The Wonder Flower oddities that pop up everywhere are apparently all unique. Instead of worrying about someone sabotaging you, a lot of the game is supportive: sharing power-ups, rescuing players or an online feature where online players can drop little signposts that offer supportive power-ups for others who play the course later on. Wonder's four-player co-op feels similar to others at first, but it definitely has a less competitive, chaotic vibe between players. There are already tons of co-op multiplayer games on the Switch, many of them made by Nintendo. It was extraordinarily fun, but I paid more attention to how the game treats multiplayer and online differently. But I felt differently about my early and brief playtime with Wonder. Games like Legend of Zelda: Tears of the Kingdom proved that the Switch is still excellent at being both a handheld and a TV game console. Even so, the idea of the Switch is likely to stick around for a while longer. The Switch is six years old now, and a new version could end up emerging next year based on the latest reports.
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